GAMEPLAY PROGRAMMER · UNREAL ENGINE 5
Building thoughtful gameplay systems with purpose.
I design and implement gameplay systems that support clear player experiences, from AI and combat to tools and interactive UI. I'm currently developing a vertical slice in UE5, guiding the work from concept through implementation.
CAPTURE PENDING
Gameplay capture goes here once the flagship vertical slice is playable.
SCP_TPSIN PROGRESS
PROJECT SPEC
- ENGINE
- Unreal Engine 5
- LANGUAGE
- C++ / Blueprint
- SYSTEMS
- AI Behavior TreeNiagara VFXPlayer ControllerUI/HUD
SYSTEM STATUS LOG
AI & BEHAVIOR
ACTIVEBehavior Tree · PerceptionGAMEPLAY SYSTEMS
BUILDINGInventory · Save/LoadTOOLS & UI
BUILDINGUMG · HUDVFX & RENDERING
PLANNEDNiagara · Materials