GAMEPLAY PROGRAMMER · UNREAL ENGINE 5

Building thoughtful gameplay systems with purpose.

I design and implement gameplay systems that support clear player experiences, from AI and combat to tools and interactive UI. I'm currently developing a vertical slice in UE5, guiding the work from concept through implementation.

CAPTURE PENDING

Gameplay capture goes here once the flagship vertical slice is playable.

SCP_TPSIN PROGRESS
PROJECT SPEC
ENGINE
Unreal Engine 5
LANGUAGE
C++ / Blueprint
SYSTEMS
AI Behavior TreeNiagara VFXPlayer ControllerUI/HUD
VIEW VERTICAL SLICE →
SYSTEM STATUS LOG
AI & BEHAVIOR
ACTIVEBehavior Tree · Perception
GAMEPLAY SYSTEMS
BUILDINGInventory · Save/Load
TOOLS & UI
BUILDINGUMG · HUD
VFX & RENDERING
PLANNEDNiagara · Materials

Supporting Systems

ALL PROJECTS →