Save / Load System
PLANNEDSerializes player state and world state — which enemies are down, which items are gone — across sessions.
CAPTURE PENDING
Gameplay capture coming soon.
ENGINE
Unreal Engine 5
LANGUAGE
C++
SYSTEMS
Save Game SerializationWorld State Tracking
A save/load system covering player stats and inventory as well as world state — enemy defeats and item pickups persist correctly on reload. A small but common gap in solo portfolios, and a real signal of engineering follow-through.