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Save / Load System

PLANNED

Serializes player state and world state — which enemies are down, which items are gone — across sessions.

CAPTURE PENDING

Gameplay capture coming soon.

ENGINE
Unreal Engine 5
LANGUAGE
C++
SYSTEMS
Save Game SerializationWorld State Tracking

A save/load system covering player stats and inventory as well as world state — enemy defeats and item pickups persist correctly on reload. A small but common gap in solo portfolios, and a real signal of engineering follow-through.