Inventory & Interaction System
PLANNEDPickup, equip, and use items through a UMG hotbar UI, persisted across level transitions.
CAPTURE PENDING
Gameplay capture coming soon.
ENGINE
Unreal Engine 5
LANGUAGE
C++ / Blueprint
SYSTEMS
UMG UIComponent ArchitectureLevel Persistence
An item pickup and equip system with a drag/drop-capable UMG hotbar, built as a reusable actor component so it can be dropped into other projects. State persists across level transitions.