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Inventory & Interaction System

PLANNED

Pickup, equip, and use items through a UMG hotbar UI, persisted across level transitions.

CAPTURE PENDING

Gameplay capture coming soon.

ENGINE
Unreal Engine 5
LANGUAGE
C++ / Blueprint
SYSTEMS
UMG UIComponent ArchitectureLevel Persistence

An item pickup and equip system with a drag/drop-capable UMG hotbar, built as a reusable actor component so it can be dropped into other projects. State persists across level transitions.