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SCP_TPS

IN PROGRESS

Third-person vertical slice — a patrolling AI threat, niagara built hazard effect, and a full core gameplay loop.

CAPTURE PENDING

Gameplay capture coming soon.

ENGINE
Unreal Engine 5
LANGUAGE
C++ / Blueprint
SYSTEMS
AI Behavior TreeNiagara VFXPlayer ControllerUI/HUD

A third-person vertical slice built around a single enemy encounter. The enemy uses a Behavior Tree driven patrol/detect/chase/attack loop, paired with a custom Niagara system as both a visual signature and an environmental hazard. Version-controlled with Git + Git LFS through the UE5 Git Beta plugin.

Level design: Site ZeroThe game's level, from reference library to greybox blockout: route walkthrough, annotated plan and iteration log.